﻿/*
Author: Addam M. Driver
Date: 10/31/2006
*/

var sMax; // Isthe maximum number of stars
var holder; // Is the holding pattern for clicked state
var preSet; // Is the PreSet value onces a selection has been made
var rated;

// Rollover for image Stars //
function rating(num) {
    sMax = 0; // Isthe maximum number of stars
    for (n = 0; n < num.parentNode.childNodes.length; n++) {
        if (num.parentNode.childNodes[n].nodeName == "A") {
            sMax++;
        }
    }

    if (!rated) {
        s = num.id.replace("_", ''); // Get the selected star
        a = 0;
        for (i = 1; i <= sMax; i++) {
            if (i <= s) {
                document.getElementById(i).className = "on";
                document.getElementById("rateStatus").innerHTML = num.title;
                holder = a + 1;
                a++;
            } else {
                document.getElementById(i).className = "";
            }
        }
    }
}

// For when you roll out of the the whole thing //
function off(me) {
    if (!rated) {
        if (!preSet) {
            for (i = 1; i <= sMax; i++) {
                document.getElementById(i).className = "";
                document.getElementById("rateStatus").innerHTML = me.parentNode.title;
            }
        } else {
            rating(preSet);
            document.getElementById("rateStatus").innerHTML = document.getElementById("ratingSaved").innerHTML;
        }
    }
}

// When you actually rate something //
function rateIt(me) {
    if (!rated) {
        document.getElementById("rateStatus").innerHTML = document.getElementById("ratingSaved").innerHTML + "  " + me.title;
        preSet = me;
        rated = 1;
        sendRate(me);
        rating(me);
    }
}

// Send the rating information somewhere using Ajax or something like that.
function sendRate(sel) {
    
    document.getElementById("rateid").value = sel.id;
    //alert("Your rating was: " + sel.title);
}


